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| UniformSpritesheet (Object *parent=nullptr, std::string name="UniformSpritesheet") |
| Constructor. More...
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| UniformSpritesheet (std::string path, unsigned frameCount, Object *parent=nullptr, std::string name="UniformSpritesheet") |
| Constructor Derived classes should call this in their constructors' initialization list. More...
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| UniformSpritesheet (std::string path, unsigned frameWidth, unsigned frameHeight, Object *parent=nullptr, std::string name="UniformSpritesheet") |
| Constructor Derived classes should call this in their constructors' initialization list. More...
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| UniformSpritesheet (std::string path, unsigned frameWidth, unsigned frameHeight, unsigned frameCount, Object *parent=nullptr, std::string name="UniformSpritesheet") |
| Constructor Derived classes should call this in their constructors' initialization list. More...
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| ~UniformSpritesheet () |
| Destructor.
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void | operator() () |
| Draws the sprite to the parent Object's window if parent is of type Graphics.
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int | GetFrameCount () |
| Gets the total number of frames. More...
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SDL_Rect | GetClipRectangle (int frame) |
| Gets the clipping rectangle of the spritesheet at the given frame. More...
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void | PopulateDebugger () |
| Fills out the Debugger if it exists with this Object's information Derived classes should call their base class's version of this method.
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| Sprite (Object *parent=nullptr, std::string name="Sprite") |
| Constructor. More...
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| Sprite (std::string path, Object *parent=nullptr, std::string name="Sprite") |
| Constructor Derived classes should call this in their constructors' initialization list. More...
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| ~Sprite () |
| Destructor.
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void | End () |
| Shuts down and invalidates Object and all of its children An invalid child Object will be deleted by their parent after they update.
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void | SetParent (Object *parent) |
| Wrapper for Object::SetParent. More...
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void | GenerateTexture () |
| Generates _tex and _rect when loading the texture from _path.
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const std::string & | GetPath () const |
| Gets the path passed into the constructor. More...
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SDL_Surface * | GetSurface () |
| Gets the loaded surface. More...
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SDL_Texture * | GetTexture () |
| Gets the generated texture. More...
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SDL_Rect & | GetRect () |
| Gets the rectangle _tex is drawn to. More...
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| Object (Object *parent=nullptr, std::string name="Object") |
| Constructor Derived classes should call this in their constructors' initialization list. More...
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virtual | ~Object () |
| Destructor This will End and then delete all child Objects.
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const Object * | Parent () const |
| Gets the parent of this Object. More...
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Object * | Parent () |
| Gets the parent of this Object. More...
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const Object * | Root () const |
| Gets the root Object of the parent/child tree this Object is a part of. More...
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Object * | Root () |
| Gets the root Object of the parent/child tree this Object is a part of. More...
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Transform::Transform * | GetTransform () |
| Gets the first child Transform::Transform. More...
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const Transform::Transform * | GetTransform () const |
| Gets the first child Transform::Transform. More...
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Physics::Collider * | GetCollider () |
| Gets the first child Physics::Collider. More...
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const Physics::Collider * | GetCollider () const |
| Gets the first child Physics::Collider. More...
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Physics::Rigidbody * | GetRigidbody () |
| Gets the first child Physics::Rigidbody. More...
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const Physics::Rigidbody * | GetRigidbody () const |
| Gets the first child Physics::Rigidbody. More...
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void | AddChild (Object *child) |
| Adds child to this Object's list of children This will also set child's _parent to this This will do nothing if child is already in the list of children Useful for adding an already created Object as a child or passing in the return operator new with parameters. More...
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template<typename T > |
T * | CreateChild () |
| Creates a new child of type T Useful for creating an object with no constructor parameters and/or modifying it later. More...
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template<typename T > |
T * | CreateChild (std::string name) |
| Creates a new child of type T Useful for creating an object with no constructor parameters and/or modifying it later. More...
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void | RemoveChild (Object *child) |
| Removes child from this Object's list of children This will also set child's _parent to nullptr This will do nothing if child is not in the Object's list of children. More...
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void | RemoveChild (unsigned index) |
| Removes the child at index from this Object's list of children This will also set the child's _parent to nullptr This will do nothing if index is out of range of the Object's list of children. More...
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Object * | operator[] (unsigned index) |
| Gets the child at index from this Object's list of children. More...
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int | operator[] (Object *child) |
| Gets the index of a given child in this Object's list of children. More...
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Object * | GetLastChild () |
| Gets the youngest child from this Object's list of children. More...
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int | ParentCount () |
| Determines the generation of this object in the parent/child tree. More...
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template<typename T > |
T * | FindAncestorOfType () const |
| Finds the closest ancestor Object of a type applicable to that which was requested. More...
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template<typename T > |
const T * | FindChildOfType () const |
| Finds the first child Object of a type applicable to that which was requested. More...
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template<typename T > |
T * | FindChildOfType () |
| Finds the first child Object of a type applicable to that which was requested. More...
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template<typename T > |
const std::vector< T * > | FindChildrenOfType () const |
| Finds all children Objects of a type applicable to that which was requested. More...
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template<typename T > |
std::vector< T * > | FindChildrenOfType () |
| Finds all children Objects of a type applicable to that which was requested. More...
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template<typename T > |
const std::vector< T * > | FindDescendentsOfType () const |
| Recursively finds all descendent Objects of a type applicable to that which was requested. More...
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template<typename T > |
std::vector< T * > | FindDescendentsOfType () |
| Recursively finds all descendent Objects of a type applicable to that which was requested. More...
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const bool & | Valid () const |
| Determines if the Object is valid. More...
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bool | Active () const |
| Determines if the Object is active. More...
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void | SetActive (bool active) |
| Sets active status of the object Triggers OnActivate or OnDeactivate appropriately. More...
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void | Activate () |
| Activates the object Triggers OnActivate appropriately.
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void | Deactivate () |
| Deactivates the object Triggers OnDeactivate appropriately.
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| operator bool () const |
| Converts Object to bool by calling Valid Example: ``` Object o; while (o) o(); ```.
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void | PrintTree (Log::Log &log) const |
| Uses Log::Log to print the parent/children tree of this Object. More...
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void | PrintTree () const |
| Uses Log::Log to print the parent/children tree of this Object Uses Log::Debug.
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std::string | Name () const |
| Gets the Object's name. More...
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unsigned | ChildrenCount () const |
| Determines the number of immediate children the Object has. More...
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std::vector< Object * > & | Children () |
| Gets the list of Objects that are children of this Object. More...
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bool | HasAncestor (const Object *other) const |
| Determines if the provided Object is an ancestor of this Object. More...
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virtual void | OnStart () |
| Run when the Object is created.
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virtual void | OnActivate () |
| Run when the Object is activated Run after OnStart.
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virtual void | OnUpdate () |
| Run every frame.
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virtual void | OnEarlyUpdate () |
| Run before OnUpdate.
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virtual void | OnLateUpdate () |
| Run after OnUpdate.
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virtual void | OnDeactivate () |
| Run when the Object is deactivated Run before OnEnd.
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virtual void | OnEnd () |
| Run when the Object is ended/destroyed.
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virtual void | OnCollision (Physics::Collision c) |
| Run when a collision occurs. More...
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virtual void | OnMouseEnter () |
| Run when the mouse enters the Object.
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virtual void | OnMouseOver () |
| Run while the mouse is over the Object.
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virtual void | OnMouseExit () |
| Run when the mouse leaves the Object.
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virtual void | OnMouseClick () |
| Run when the mouse is clicked while over the Object.
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virtual void | OnMouseRelease () |
| Run when the mouse is released while over the Object.
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UniformSpritesheet extension of Sprite class Splits a Spritesheet into multiple sprites.