Aspen
2D C++ Class-Based Object Oriented Game Engine
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Graphics namespace Controls and facilitates graphics processing. More...
Namespaces | |
Colors | |
Colors namespace Contains some preset colors. | |
UI | |
UI namespace. | |
Classes | |
class | Animation |
Animation class Gets all animation frames from child Sprite and UniformSpritesheet Objects. More... | |
class | Camera |
Camera class. More... | |
class | Color |
Color class that is used to store RGBA8 color information. More... | |
class | FontCache |
FontCache class Caches loaded fonts for drawing text with. More... | |
class | Geometry |
Geometry class Base class for creating basic geometry like rectangles. More... | |
class | Graphics |
Graphics class. More... | |
class | Line |
Line Geometry class. More... | |
class | Point |
Point Geometry class. More... | |
class | Rectangle |
Rectangle Geometry class. More... | |
class | Sprite |
Sprite class. More... | |
class | UniformSpritesheet |
UniformSpritesheet extension of Sprite class Splits a Spritesheet into multiple sprites. More... | |
Enumerations | |
enum | COLOR_MASK { RED = 0xFF000000, GREEN = 0x00FF0000, BLUE = 0x0000FF00, ALPHA = 0x000000FF } |
Masks used to extract individual color components from a color. More... | |
Variables | |
const int | DEFAULT_WINDOW_WIDTH |
Default created window width. | |
const int | DEFAULT_WINDOW_HEIGHT |
Default created window height. | |
Graphics namespace Controls and facilitates graphics processing.