Aspen
2D C++ Class-Based Object Oriented Game Engine
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#include <Input.hpp>
Public Member Functions | |
Key () | |
Constructor. | |
Public Attributes | |
bool | held |
True as long as the key is being pressed. | |
bool | pressed |
True for the first frame key is being pressed. | |
bool | released |
True for the frame key is released. | |
Key status class.