Aspen
2D C++ Class-Based Object Oriented Game Engine
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Input namespace Contains classes and functions for tracking and retrieving user input information. More...
Classes | |
class | Axis |
Input axis class. More... | |
class | Key |
Key status class. More... | |
class | Mouse |
Mouse data. More... | |
Functions | |
Key & | GetKey (SDL_Keycode k) |
Gets a Key reference from a hidden map Creates a new Key reference if one does not yet exist for the provided SDL_Keycode. | |
bool | KeyHeld (SDL_Keycode k) |
Gets the held state of a Key. More... | |
bool | KeyPressed (SDL_Keycode k) |
Gets the pressed state of a Key. More... | |
bool | KeyReleased (SDL_Keycode k) |
Gets the released state of a Key. More... | |
Mouse & | GetMouse () |
Gets the mouse data. More... | |
Input namespace Contains classes and functions for tracking and retrieving user input information.
bool Aspen::Input::KeyHeld | ( | SDL_Keycode | k | ) |
bool Aspen::Input::KeyPressed | ( | SDL_Keycode | k | ) |