Aspen
2D C++ Class-Based Object Oriented Game Engine
Aspen::Physics::Collider Member List

This is the complete list of members for Aspen::Physics::Collider, including all inherited members.

_activeAspen::Object::Objectprotected
_childrenAspen::Object::Objectprotected
_colliderAspen::Object::Objectprotected
_countAspen::Object::Objectprotectedstatic
_mouseOverAspen::Physics::Colliderprotected
_nameAspen::Object::Objectprotected
_parentAspen::Object::Objectprotected
_rigidbodyAspen::Object::Objectprotected
_startedAspen::Object::Objectprotected
_transformAspen::Object::Objectprotected
_triggerAspen::Physics::Colliderprotected
_validAspen::Object::Objectprotected
Activate()Aspen::Object::Object
Active() constAspen::Object::Object
AddChild(Object *child)Aspen::Object::Object
Children()Aspen::Object::Object
ChildrenCount() constAspen::Object::Object
Collider(Object *parent=nullptr, std::string name="Collider")Aspen::Physics::Collider
CreateChild()Aspen::Object::Objectinline
CreateChild(std::string name)Aspen::Object::Objectinline
Deactivate()Aspen::Object::Object
End()Aspen::Object::Objectvirtual
FindAncestorOfType() constAspen::Object::Objectinline
FindChildOfType() constAspen::Object::Objectinline
FindChildOfType()Aspen::Object::Objectinline
FindChildrenOfType() constAspen::Object::Objectinline
FindChildrenOfType()Aspen::Object::Objectinline
FindDescendentsOfType() constAspen::Object::Objectinline
FindDescendentsOfType()Aspen::Object::Objectinline
GetCollider()Aspen::Object::Object
GetCollider() constAspen::Object::Object
GetLastChild()Aspen::Object::Object
GetRigidbody()Aspen::Object::Object
GetRigidbody() constAspen::Object::Object
GetTransform()Aspen::Object::Object
GetTransform() constAspen::Object::Object
HasAncestor(const Object *other) constAspen::Object::Object
InCollider(int x, int y)Aspen::Physics::Collidervirtual
IsTrigger()Aspen::Physics::Collider
Name() constAspen::Object::Object
Object(Object *parent=nullptr, std::string name="Object")Aspen::Object::Object
OnActivate()Aspen::Object::Objectvirtual
OnCollision(Physics::Collision c)Aspen::Object::Objectvirtual
OnDeactivate()Aspen::Object::Objectvirtual
OnEarlyUpdate()Aspen::Object::Objectvirtual
OnEnd()Aspen::Object::Objectvirtual
OnLateUpdate()Aspen::Object::Objectvirtual
OnMouseClick()Aspen::Object::Objectvirtual
OnMouseEnter()Aspen::Object::Objectvirtual
OnMouseExit()Aspen::Object::Objectvirtual
OnMouseOver()Aspen::Object::Objectvirtual
OnMouseRelease()Aspen::Object::Objectvirtual
OnStart()Aspen::Object::Objectvirtual
OnUpdate()Aspen::Object::Objectvirtual
operator bool() constAspen::Object::Object
operator()()Aspen::Physics::Collidervirtual
operator[](unsigned index)Aspen::Object::Object
operator[](Object *child)Aspen::Object::Object
Parent() constAspen::Object::Object
Parent()Aspen::Object::Object
ParentCount()Aspen::Object::Object
PopulateDebugger()Aspen::Physics::Collidervirtual
PrintTree(Log::Log &log) constAspen::Object::Object
PrintTree() constAspen::Object::Object
RemoveChild(Object *child)Aspen::Object::Object
RemoveChild(unsigned index)Aspen::Object::Object
ResolveCollision(Collision collision)Aspen::Physics::Collidervirtual
Root() constAspen::Object::Object
Root()Aspen::Object::Object
SetActive(bool active)Aspen::Object::Object
SetParent(Object *parent)Aspen::Object::Objectprotected
SetTrigger(bool trigger)Aspen::Physics::Collider
TestCollision(Collider *other)Aspen::Physics::Collidervirtual
TriggerOnActivate()Aspen::Object::Objectprotected
TriggerOnDeactivate()Aspen::Object::Objectprotected
TriggerOnStart()Aspen::Object::Objectprotected
Valid() constAspen::Object::Object
~Object()Aspen::Object::Objectvirtual