Aspen
2D C++ Class-Based Object Oriented Game Engine
Aspen::Physics::Collider Member List
This is the complete list of members for
Aspen::Physics::Collider
, including all inherited members.
_active
Aspen::Object::Object
protected
_children
Aspen::Object::Object
protected
_collider
Aspen::Object::Object
protected
_count
Aspen::Object::Object
protected
static
_mouseOver
Aspen::Physics::Collider
protected
_name
Aspen::Object::Object
protected
_parent
Aspen::Object::Object
protected
_rigidbody
Aspen::Object::Object
protected
_started
Aspen::Object::Object
protected
_transform
Aspen::Object::Object
protected
_trigger
Aspen::Physics::Collider
protected
_valid
Aspen::Object::Object
protected
Activate
()
Aspen::Object::Object
Active
() const
Aspen::Object::Object
AddChild
(Object *child)
Aspen::Object::Object
Children
()
Aspen::Object::Object
ChildrenCount
() const
Aspen::Object::Object
Collider
(Object *parent=nullptr, std::string name="Collider")
Aspen::Physics::Collider
CreateChild
()
Aspen::Object::Object
inline
CreateChild
(std::string name)
Aspen::Object::Object
inline
Deactivate
()
Aspen::Object::Object
End
()
Aspen::Object::Object
virtual
FindAncestorOfType
() const
Aspen::Object::Object
inline
FindChildOfType
() const
Aspen::Object::Object
inline
FindChildOfType
()
Aspen::Object::Object
inline
FindChildrenOfType
() const
Aspen::Object::Object
inline
FindChildrenOfType
()
Aspen::Object::Object
inline
FindDescendentsOfType
() const
Aspen::Object::Object
inline
FindDescendentsOfType
()
Aspen::Object::Object
inline
GetCollider
()
Aspen::Object::Object
GetCollider
() const
Aspen::Object::Object
GetLastChild
()
Aspen::Object::Object
GetRigidbody
()
Aspen::Object::Object
GetRigidbody
() const
Aspen::Object::Object
GetTransform
()
Aspen::Object::Object
GetTransform
() const
Aspen::Object::Object
HasAncestor
(const Object *other) const
Aspen::Object::Object
InCollider
(int x, int y)
Aspen::Physics::Collider
virtual
IsTrigger
()
Aspen::Physics::Collider
Name
() const
Aspen::Object::Object
Object
(Object *parent=nullptr, std::string name="Object")
Aspen::Object::Object
OnActivate
()
Aspen::Object::Object
virtual
OnCollision
(Physics::Collision c)
Aspen::Object::Object
virtual
OnDeactivate
()
Aspen::Object::Object
virtual
OnEarlyUpdate
()
Aspen::Object::Object
virtual
OnEnd
()
Aspen::Object::Object
virtual
OnLateUpdate
()
Aspen::Object::Object
virtual
OnMouseClick
()
Aspen::Object::Object
virtual
OnMouseEnter
()
Aspen::Object::Object
virtual
OnMouseExit
()
Aspen::Object::Object
virtual
OnMouseOver
()
Aspen::Object::Object
virtual
OnMouseRelease
()
Aspen::Object::Object
virtual
OnStart
()
Aspen::Object::Object
virtual
OnUpdate
()
Aspen::Object::Object
virtual
operator bool
() const
Aspen::Object::Object
operator()
()
Aspen::Physics::Collider
virtual
operator[]
(unsigned index)
Aspen::Object::Object
operator[]
(Object *child)
Aspen::Object::Object
Parent
() const
Aspen::Object::Object
Parent
()
Aspen::Object::Object
ParentCount
()
Aspen::Object::Object
PopulateDebugger
()
Aspen::Physics::Collider
virtual
PrintTree
(Log::Log &log) const
Aspen::Object::Object
PrintTree
() const
Aspen::Object::Object
RemoveChild
(Object *child)
Aspen::Object::Object
RemoveChild
(unsigned index)
Aspen::Object::Object
ResolveCollision
(Collision collision)
Aspen::Physics::Collider
virtual
Root
() const
Aspen::Object::Object
Root
()
Aspen::Object::Object
SetActive
(bool active)
Aspen::Object::Object
SetParent
(Object *parent)
Aspen::Object::Object
protected
SetTrigger
(bool trigger)
Aspen::Physics::Collider
TestCollision
(Collider *other)
Aspen::Physics::Collider
virtual
TriggerOnActivate
()
Aspen::Object::Object
protected
TriggerOnDeactivate
()
Aspen::Object::Object
protected
TriggerOnStart
()
Aspen::Object::Object
protected
Valid
() const
Aspen::Object::Object
~Object
()
Aspen::Object::Object
virtual
Generated on Sat Jul 20 2019 11:54:37 for Aspen by
1.8.15