Aspen
2D C++ Class-Based Object Oriented Game Engine
Aspen::Audio::SoundEffect Member List

This is the complete list of members for Aspen::Audio::SoundEffect, including all inherited members.

_activeAspen::Object::Objectprotected
_channelsAspen::Audio::SoundEffectprivate
_childrenAspen::Object::Objectprotected
_colliderAspen::Object::Objectprotected
_countAspen::Object::Objectprotectedstatic
_nameAspen::Object::Objectprotected
_parentAspen::Object::Objectprotected
_pathAspen::Audio::SoundEffectprivate
_rigidbodyAspen::Object::Objectprotected
_soundAspen::Audio::SoundEffectprivate
_startedAspen::Object::Objectprotected
_transformAspen::Object::Objectprotected
_validAspen::Object::Objectprotected
Activate()Aspen::Object::Object
Active() constAspen::Object::Object
AddChild(Object *child)Aspen::Object::Object
Children()Aspen::Object::Object
ChildrenCount() constAspen::Object::Object
CreateChild()Aspen::Object::Objectinline
CreateChild(std::string name)Aspen::Object::Objectinline
Deactivate()Aspen::Object::Object
End()Aspen::Audio::SoundEffectvirtual
FindAncestorOfType() constAspen::Object::Objectinline
FindChildOfType() constAspen::Object::Objectinline
FindChildOfType()Aspen::Object::Objectinline
FindChildrenOfType() constAspen::Object::Objectinline
FindChildrenOfType()Aspen::Object::Objectinline
FindDescendentsOfType() constAspen::Object::Objectinline
FindDescendentsOfType()Aspen::Object::Objectinline
GetCollider()Aspen::Object::Object
GetCollider() constAspen::Object::Object
GetLastChild()Aspen::Object::Object
GetPath()Aspen::Audio::SoundEffect
GetRigidbody()Aspen::Object::Object
GetRigidbody() constAspen::Object::Object
GetSound()Aspen::Audio::SoundEffect
GetTransform()Aspen::Object::Object
GetTransform() constAspen::Object::Object
HasAncestor(const Object *other) constAspen::Object::Object
IsPlaying()Aspen::Audio::SoundEffect
IsPlayingOn(int channel)Aspen::Audio::SoundEffect
Load()Aspen::Audio::SoundEffect
Name() constAspen::Object::Object
Object(Object *parent=nullptr, std::string name="Object")Aspen::Object::Object
OnActivate()Aspen::Object::Objectvirtual
OnCollision(Physics::Collision c)Aspen::Object::Objectvirtual
OnDeactivate()Aspen::Audio::SoundEffectvirtual
OnEarlyUpdate()Aspen::Object::Objectvirtual
OnEnd()Aspen::Object::Objectvirtual
OnLateUpdate()Aspen::Object::Objectvirtual
OnMouseClick()Aspen::Object::Objectvirtual
OnMouseEnter()Aspen::Object::Objectvirtual
OnMouseExit()Aspen::Object::Objectvirtual
OnMouseOver()Aspen::Object::Objectvirtual
OnMouseRelease()Aspen::Object::Objectvirtual
OnStart()Aspen::Object::Objectvirtual
OnUpdate()Aspen::Object::Objectvirtual
operator bool() constAspen::Object::Object
operator()()Aspen::Object::Objectvirtual
operator[](unsigned index)Aspen::Object::Object
operator[](Object *child)Aspen::Object::Object
Parent() constAspen::Object::Object
Parent()Aspen::Object::Object
ParentCount()Aspen::Object::Object
Play(int channel=-1)Aspen::Audio::SoundEffect
PopulateDebugger()Aspen::Object::Objectvirtual
PrintTree(Log::Log &log) constAspen::Object::Object
PrintTree() constAspen::Object::Object
RemoveChild(Object *child)Aspen::Object::Object
RemoveChild(unsigned index)Aspen::Object::Object
Root() constAspen::Object::Object
Root()Aspen::Object::Object
SetActive(bool active)Aspen::Object::Object
SetParent(Object *parent)Aspen::Object::Objectprotected
SetPath(std::string path)Aspen::Audio::SoundEffect
SoundEffect(Object *parent=nullptr, std::string name="SoundEffect")Aspen::Audio::SoundEffect
SoundEffect(std::string path, Object *parent=nullptr, std::string name="SoundEffect")Aspen::Audio::SoundEffect
Stop()Aspen::Audio::SoundEffect
TriggerOnActivate()Aspen::Object::Objectprotected
TriggerOnDeactivate()Aspen::Object::Objectprotected
TriggerOnStart()Aspen::Object::Objectprotected
Valid() constAspen::Object::Object
~Object()Aspen::Object::Objectvirtual